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Quake 3 excessive overkill mod
Quake 3 excessive overkill mod






quake 3 excessive overkill mod

RE: New GAMETYPE! INVASION! - SavageDogg - 09-03-2011 * Features eight teams, each with unique armor.RE: New GAMETYPE! INVASION! - emrys merlin - 05-05-2011Ĭan we have an ammo drop after each wave like in CoD? That means everyone will have fewer gametypes to go to, and there were be more people playing each gametype, unlike ut2kx where there was a billion gametypes. I have come up with a theroy as to this loss of fluidity: There was a thread on how a PS/2 mouse is faster than USB, ive mostly been using usb since a bit into playing 2k3 the little time that I did play it.Īnother thing: Less gametypes = better for everyone. more edits: I think this is a reason why I find shock cores easier to hit in UT than 2kx. It was a killing fest.Īlso, for some reason, I find UT to have alot more fluidity when it comes to aiming, unlike ut2kx.

quake 3 excessive overkill mod

Weapons fired insanely fast and did alot of damage, people had alot of heath. You could move around really fast with rockets, or jumping by using weapons, since selfdamage was off for everyone (Rippers moved you the fastest, if the ground was flat, but you could literally fly accross any map with a rocket launcher, which was my most used weapon). The 2kx version of EO sucks ass for some reason.ĮO for UT basicly allowed a perfect combonation of UT and UT2kx. 7 in excessive overkill, which was the most pwnage mod for a game. The UT sniper rifle was way overpowered, It required 1 to about 3 hits to kill someone, did an assload of damage, and had a refire rate of 1.something seconds iirc, it was about. I used to play UT all the time, I think I launched the exe for 2k3 and 4 less than 100 times (Wish I was joking here) while UT was somewhere, likely in the order of at least 10 times more. It looks like it will be an awesome game.








Quake 3 excessive overkill mod